Instituto de Investigación, Innovación y Tecnología Educativas (UNIR iTED)
Facultad
Beijing Normal University
Pekín, ChinaPublicacions en col·laboració amb investigadors/es de Beijing Normal University (51)
2024
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The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
Interactive Learning Environments
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Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis
Journal of Computer Assisted Learning, Vol. 40, Núm. 3, pp. 1321-1346
2023
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Developing rural Chinese children’s computational thinking through game-based learning and parental involvement
Journal of Educational Research, Vol. 116, Núm. 1, pp. 17-32
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Guest Editorial: Creating Computational Thinkers for the Artificial Intelligence Era Catalyzing the Process through Educational Technology
Educational Technology and Society, Vol. 26, Núm. 2, pp. 94-98
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Instructional Quality and Learning Design of Massive Open Online Courses
Handbook of Open, Distance and Digital Education (Springer Nature), pp. 1391-1412
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Speaking of transparency: Are all Artificial Intelligence (AI) literature reviews in education transparent?
Journal of Applied Learning and Teaching, Vol. 6, Núm. 2, pp. 44-55
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The changing landscape of mobile learning pedagogy: A systematic literature review
Interactive Learning Environments, Vol. 31, Núm. 10, pp. 6462-6479
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The evolution of sustainability models for Open Educational Resources: insights from the literature and experts
Interactive Learning Environments, Vol. 31, Núm. 3, pp. 1421-1436
2022
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A Comprehensive Framework for Comparing Textbooks: Insights from the Literature and Experts
Sustainability (Switzerland), Vol. 14, Núm. 11
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Are we there yet? A systematic literature review of Open Educational Resources in Africa: A combined content and bibliometric analysis
PLoS ONE, Vol. 17, Núm. 1 January
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Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
Frontiers in Psychology, Vol. 13
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Design of Online-Merge-Offline (OMO) learning environments in the post-COVID-19 era: case study analysis
International Encyclopedia of Education: Fourth Edition (Elsevier), pp. 296-304
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Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Frontiers in Psychology, Vol. 12
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Impact of personality on educator attitudes towards open educational resources
Knowledge Management and E-Learning, Vol. 14, Núm. 4, pp. 444-465
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Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Smart Learning Environments, Vol. 9, Núm. 1
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Preface
Lecture Notes in Educational Technology
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Self-directed learning and assessment in a crisis context: the COVID-19 pandemic as a case study
Journal of E-Learning and Knowledge Society, Vol. 18, Núm. 2, pp. 1-10
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To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments
Electronics (Switzerland), Vol. 11, Núm. 12
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Unleashing the power of Open Educational Practices (OEP) through Artificial Intelligence (AI): where to begin?
Interactive Learning Environments
2021
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A smart collaborative educational game with learning analytics to support english vocabulary teaching
IJIMAI, Vol. 6, Núm. 6, pp. 215-224