Daniel Burgos Solans-rekin lankidetzan egindako argitalpenak (30)

2023

  1. Evaluation of authoring tools under ATAG and WCAG recommendations

    Universal Access in the Information Society, Vol. 22, Núm. 3, pp. 919-930

  2. New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2022

  1. Gamification as Support for Educational Inclusion: The Case of AR-mBot

    Proceedings - 2022 International Conference on Advanced Learning Technologies, ICALT 2022

2021

  1. A systematic review of the effects of automatic scoring and automatic feedback in educational settings

    IEEE Access, Vol. 9, pp. 108190-108198

  2. CooperAR: Promoting educational inclusion through augmented reality

    Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021

  3. Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 243-257

  4. Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools

    Revista Facultad de Ingeniería, Vol. 30, Núm. 57

2020

  1. Personalized tutoring model through the application of Learning Analytics phases

    IEEE Latin America Transactions, Vol. 18, Núm. 1, pp. 7-15

  2. The Case for Serious Games Analytics

    Lecture Notes in Educational Technology (Springer), pp. 213-227