New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts

  1. Serrano, A.L.
  2. McGowan, N.
  3. Burgos, D.
  4. Moreno-Ger, P.
Colección de libros:
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

ISSN: 1611-3349 0302-9743

ISBN: 9783031330223

Año de publicación: 2023

Volumen: 13869 LNCS

Páginas: 63-73

Tipo: Aportación congreso

DOI: 10.1007/978-3-031-33023-0_6 GOOGLE SCHOLAR