Publicaciones en las que colabora con Daniel Burgos Solans (21)

2023

  1. New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete! †

    Electronics (Switzerland), Vol. 12, Núm. 6

2021

  1. Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 243-257

2020

  1. Personalized tutoring model through the application of Learning Analytics phases

    IEEE Latin America Transactions, Vol. 18, Núm. 1, pp. 7-15

  2. The Case for Serious Games Analytics

    Lecture Notes in Educational Technology (Springer), pp. 213-227

2018

  1. Automation of the tutoring process in online environments through the analitycs of learning

    Iberian Conference on Information Systems and Technologies, CISTI

  2. Automation of the tutoring process in online environments through the analitycs of learning

    2018 13TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

  3. Optimized test suites for automated testing using different optimization techniques

    Soft Computing, Vol. 22, Núm. 24, pp. 8341-8352

2016

  1. Social4all: Collaborative platform for improving Web accessibility

    ACM International Conference Proceeding Series

  2. Social4all: Definition of specific adaptations in Web applications to improve accessibility

    Computer Standards and Interfaces, Vol. 48, pp. 1-9

  3. Social4all: plataforma colaborativa para la mejora de la accesibilidad Web

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

2014

  1. A4Learning - A case study to improve the user performance: Alumni alike activity analytics to self-assess personal progress

    Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

2008

  1. Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>

    Simulation and Gaming, Vol. 39, Núm. 3, pp. 414-431

  2. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540