Publications in collaboration with researchers from University of Bolton (52)

2024

  1. Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action

    2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024

2023

  1. The Application of Games to Engage Citizens in Climate Change Policy Development

    Proceedings of the European Conference on Games-based Learning

2020

  1. Constraining and Enabling Factors in the Use of ICT in Rural Schools in Nepal

    IFIP Advances in Information and Communication Technology

  2. The Ethical Issues of Learning Analytics in Their Historical Context

    Lecture Notes in Educational Technology (Springer), pp. 39-55

2019

  1. Moving forward with learning analytics: Expert views

    Journal of Learning Analytics, Vol. 6, Núm. 3, pp. 43-59

  2. Resilience and transparency in social systems

    Kybernetes, Vol. 48, Núm. 4, pp. 715-726

2018

  1. A constructivist curriculum?

    Constructivist Foundations

2017

  1. An ethical waiver for learning analytics?

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Learning Analytics and Policy (LAP) - International aspirations, achievements and constraints

    ACM International Conference Proceeding Series

  3. Open Peer Commentary: Understanding Design from a Second-Order Cybernetics Perspective: Is There a Place for Material Agency?

    Series on Knots and Everything, Vol. 60, pp. 242-246

  4. The RAGE Game Software Components Repository Supporting Applied Game Development

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72

  5. The influence of data protection and privacy frameworks on the design of learning analytics systems

    ACM International Conference Proceeding Series

  6. The use of models in learning design and learning analytics

    Interaction Design and Architecture(s), pp. 113-133

2016

  1. Constraints on the use of a conversational strategy to restructure the classroom

    Constructivist Foundations

  2. Informal learning recognition and management

    Computers in Human Behavior

  3. The RAGE advanced game technologies repository for supporting applied game development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 1, pp. 47-54

  5. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)