Instituto de Investigación, Innovación y Tecnología Educativas (UNIR iTED)
Facultad
University of Bolton
Bolton, Reino UnidoPublicacions en col·laboració amb investigadors/es de University of Bolton (52)
2024
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Co-Designing Pilot Games with Citizens and Policy Stakeholders to Increase Climate Action
2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
2023
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The Application of Games to Engage Citizens in Climate Change Policy Development
Proceedings of the European Conference on Games-based Learning
2022
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Connecting the dots – A literature review on learning analytics indicators from a learning design perspective
Journal of Computer Assisted Learning
2020
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Constraining and Enabling Factors in the Use of ICT in Rural Schools in Nepal
IFIP Advances in Information and Communication Technology
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The Ethical Issues of Learning Analytics in Their Historical Context
Lecture Notes in Educational Technology (Springer), pp. 39-55
2019
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Moving forward with learning analytics: Expert views
Journal of Learning Analytics, Vol. 6, Núm. 3, pp. 43-59
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Resilience and transparency in social systems
Kybernetes, Vol. 48, Núm. 4, pp. 715-726
2018
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A constructivist curriculum?
Constructivist Foundations
2017
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An ethical waiver for learning analytics?
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Learning Analytics and Policy (LAP) - International aspirations, achievements and constraints
ACM International Conference Proceeding Series
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Open Peer Commentary: Understanding Design from a Second-Order Cybernetics Perspective: Is There a Place for Material Agency?
Series on Knots and Everything, Vol. 60, pp. 242-246
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The RAGE Game Software Components Repository Supporting Applied Game Development
INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72
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The influence of data protection and privacy frameworks on the design of learning analytics systems
ACM International Conference Proceeding Series
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The use of models in learning design and learning analytics
Interaction Design and Architecture(s), pp. 113-133
2016
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Constraints on the use of a conversational strategy to restructure the classroom
Constructivist Foundations
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Informal learning recognition and management
Computers in Human Behavior
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The RAGE advanced game technologies repository for supporting applied game development
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code
Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 11, Núm. 1, pp. 47-54
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What serious game studios want from ICT research: Identifying developers’ needs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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An explanatory framework for understanding teachers resistance to adopting educational technology
Kybernetes, Vol. 44, Núm. 8-9, pp. 1240-1250