Argitalpenak (126) Pablo Moreno Ger argitalpenak

2023

  1. A Ubiquitous Model of Emotional Tracking in Virtual Classes: From Simple Emotions to Learning Action Tendency

    IEEE Latin America Transactions, Vol. 21, Núm. 8, pp. 889-896

  2. Game Learning Analytics: Learning Analytics for Serious Games

    Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy (Springer International Publishing), pp. 3475-3502

  3. New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  4. ResNet18 supported inspection of tuberculosis in chest radiographs with integrated deep, lbp, and DWT features

    IJIMAI, Vol. 8, Núm. 2, pp. 38-46

  5. Securing IoT-Based Smart Healthcare Systems by Using Advanced Lightweight Privacy-Preserving Authentication Scheme

    IEEE Internet of Things Journal, Vol. 10, Núm. 21, pp. 18486-18494

2020

  1. The Case for Serious Games Analytics

    Lecture Notes in Educational Technology (Springer), pp. 213-227

  2. Towards identifying emotional human behavior in online classes: First steps: Human emotional behavior in a virtual class

    Proceedings of 2020 IEEE Learning With MOOCS, LWMOOCS 2020

2019

  1. Agile development of multiplatform educational video games using a Domain-Specific Language

    Universal Access in the Information Society, Vol. 18, Núm. 3, pp. 599-614