Universidad Complutense de Madrid-ko ikertzaileekin lankidetzan egindako argitalpenak (115)

2022

  1. Application of Competitive Activities to Improve Students' Participation

    IEEE Transactions on Learning Technologies, Vol. 15, Núm. 1, pp. 2-14

2018

  1. Crisis de refugio en Europa: Barreras a la intervención social

    Retos y desafíos del trabajo social en el siglo XXI: una perspectiva internacional comparada Mexico-España (Dykinson), pp. 121-134

2017

  1. The RAGE Game Software Components Repository Supporting Applied Game Development

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 4, Núm. 3, pp. 59-72

2016

  1. El impacto del diseño de actividades en el plagio de Internet en educación superior

    Comunicar: Revista Científica de Comunicación y Educación, Núm. 48, pp. 39-48

  2. The RAGE advanced game technologies repository for supporting applied game development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. What serious game studios want from ICT research: Identifying developers’ needs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2015

  1. A conceptual model towards the scaffolding of learning experience

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  2. Evaluation of semi-automatically generated accessible interfaces for educational games

    Computers and Education, Vol. 83, pp. 103-117

  3. Fifteenth International Symposium on Information and Communication Technologies in Education (SINTICE)

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 10, Núm. 1, pp. 1-2

  4. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

    INTERNATIONAL JOURNAL OF SERIOUS GAMES, Vol. 2, Núm. 1