To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments

  1. Denden, M.
  2. Tlili, A.
  3. Abed, M.
  4. Bozkurt, A.
  5. Huang, R.
  6. Burgos, D.
Aldizkaria:
Electronics (Switzerland)

ISSN: 2079-9292

Argitalpen urtea: 2022

Alea: 11

Zenbakia: 12

Mota: Artikulua

DOI: 10.3390/ELECTRONICS11121907 GOOGLE SCHOLAR lock_openSarbide irekia editor

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