KU Leuven-ko ikertzaileekin lankidetzan egindako argitalpenak (3)

2022

  1. Does technology-based interventions in psychosis improved functioning and quality of life? A systematic review and meta-analysis

    European Psychiatry, Vol. 65, Núm. S1: Abstracts of the 30th European Congress of Psychiatry, pp. S246-S247

2009

  1. Games-based learning, destination feedback and adaptation: A case study of an educational planning simulation

    Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices (IGI Global), pp. 119-130