Publikationen, an denen er mitarbeitet José Luis Sierra Rodríguez (26)

2012

  1. Points of view on software engineering for eLearning (panel session)

    2012 International Symposium on Computers in Education, SIIE 2012

2009

  1. Model-checking for adventure videogames

    Information and Software Technology, Vol. 51, Núm. 3, pp. 564-580

2008

  1. A Content-Centric Development Process Model

    Computer, Vol. 41, Núm. 3, pp. 24-30

  2. A flow-oriented visual language for learning designs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  3. Aprendizaje basado en juegos en entornos e-learning

    Novática: Revista de la Asociación de Técnicos de Informática, Núm. 193, pp. 13-17

  4. Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>

    Simulation and Gaming, Vol. 39, Núm. 3, pp. 414-431

  5. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540

  6. Educational modeling languages: A conceptual introduction and a high-level classification

    Computers and Education: E-Learning, From Theory to Practice (Springer Netherlands), pp. 27-40

  7. From story-telling to educational gaming: The Bamiyan Valley case

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  8. Instructor-oriented authoring tools for educational videogames

    Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008

  9. Online learning and clinical procedures: Rapid development and effective deployment of game-like interactive simulations

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2006

  1. A descriptive markup approach to facilitate the production of e-learning contents

    Proceedings - Sixth International Conference on Advanced Learning Technologies, ICALT 2006

  2. A general architecture for the authoring and the operationalization of e-learning applications with educational modelling languages

    8th International Symposium on Computers in Education Proceedings, SIIE 2006