Natalia
Padilla Zea
Publications (96) Natalia Padilla Zea publications
2024
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Gamification in technology and design areas: A teaching innovation project in a fully online environment
Entertainment Computing, Vol. 51
2023
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The changing landscape of mobile learning pedagogy: A systematic literature review
Interactive Learning Environments, Vol. 31, Núm. 10, pp. 6462-6479
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Validated Questionnaires in Flow Theory: A Systematic Review
Electronics (Switzerland), Vol. 12, Núm. 13
2022
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Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
Frontiers in Psychology, Vol. 13
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From traditional to home-confined learning: a case study in a school involved with ICT
Proceedings - JICV 2022: 12th International Conference on Virtual Campus
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Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Frontiers in Psychology, Vol. 12
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Improvement in educational performance through wearable-based flow predictive models
Proceedings - JICV 2022: 12th International Conference on Virtual Campus
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Online Digital Workshop: An Opportunity for Digital Learning in Kenya
Communications in Computer and Information Science
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Preface
Communications in Computer and Information Science
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Semiautomatic Grading of Short Texts for Open Answers in Higher Education
Communications in Computer and Information Science
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Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project
Entertainment Computing, Vol. 43
2020
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Promoting Open Education through Gamification in Higher Education: The OpenGame project
ACM International Conference Proceeding Series
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Training on social economy entrepreneurship: Social PlaNet
Journal of Information Technology Research, Vol. 13, Núm. 3, pp. 156-173
2019
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Empowering Positive Behaviors: A Gamification-Based Approach
Communications in Computer and Information Science
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Fostering the Family-School Relationship with a Web-Based Application
Communications in Computer and Information Science
2018
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Empathy and virtual agents for learning applications in symbiotic systems
IEEE Global Engineering Education Conference, EDUCON
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Gender design methods for engineering, responsible innovation and interaction
ACM International Conference Proceeding Series
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Introduciendo una historia interactiva en una experiencia geolocalizada
Revista Colombiana de Computación, Vol. 19, Núm. 1, pp. 69-85
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Modelo para la integración de procesos educativos en una aventura gráfica
Campus Virtuales, Vol. 7, Núm. 1, pp. 33-50
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PLAGER-VG: platform for managing educational multiplayer video games
Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2115-2152