Pablo Moreno Ger-rekin lankidetzan egindako argitalpenak (6)
2023
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New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2021
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Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 243-257
2020
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The Case for Serious Games Analytics
Lecture Notes in Educational Technology (Springer), pp. 213-227
2008
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Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>
Simulation and Gaming, Vol. 39, Núm. 3, pp. 414-431
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Educational game design for online education
Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540
2007
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A game-based adaptive unit of learning with IMS learning design and 〈e-adventure〉
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)