Pablo Moreno Ger-rekin lankidetzan egindako argitalpenak (6)

2023

  1. New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2021

  1. Machine Learning and Student Activity to Predict Academic Grades in Online Settings in Latam

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 243-257

2020

  1. The Case for Serious Games Analytics

    Lecture Notes in Educational Technology (Springer), pp. 213-227

2008

  1. Building adaptive game-based learning resources: The integration of IMS Learning Design and <e-Adventure>

    Simulation and Gaming, Vol. 39, Núm. 3, pp. 414-431

  2. Educational game design for online education

    Computers in Human Behavior, Vol. 24, Núm. 6, pp. 2530-2540

2007

  1. A game-based adaptive unit of learning with IMS learning design and 〈e-adventure〉

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)