Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project

  1. Padilla-Zea, N.
  2. Burgos, D.
  3. Holloway, G.
  4. Cullen, J.
Revue:
Entertainment Computing

ISSN: 1875-9521

Année de publication: 2022

Volumen: 43

Type: Article

DOI: 10.1016/J.ENTCOM.2022.100502 GOOGLE SCHOLAR

Objectifs de Développement Durable