Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

  1. Rodrigo-Yanguas, M.
  2. Martín-Moratinos, M.
  3. González-Tardón, C.
  4. Sanchez-Sanchez, F.
  5. Royuela, A.
  6. Bella-Fernández, M.
  7. Blasco-Fontecilla, H.
Revista:
JMIR Serious Games

ISSN: 2291-9279

Ano de publicación: 2023

Volume: 11

Tipo: Artigo

DOI: 10.2196/39874 GOOGLE SCHOLAR lock_openAcceso aberto editor

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