Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

  1. Rodrigo-Yanguas, M.
  2. Martín-Moratinos, M.
  3. González-Tardón, C.
  4. Sanchez-Sanchez, F.
  5. Royuela, A.
  6. Bella-Fernández, M.
  7. Blasco-Fontecilla, H.
Aldizkaria:
JMIR Serious Games

ISSN: 2291-9279

Argitalpen urtea: 2023

Alea: 11

Mota: Artikulua

DOI: 10.2196/39874 GOOGLE SCHOLAR lock_openSarbide irekia editor

Garapen Iraunkorreko Helburuak