Publicacions (45) Publicacions en què ha participat algun/a investigador/a

2009

  1. A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES

  2. A general architecture for the integration of educational videogames in standards-compliant Virtual Learning Environments

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  3. Adaptive role playing games: An immersive approach for problem based learning

    Educational Technology and Society, Vol. 12, Núm. 4, pp. 110-124

  4. An automat for the semantic processing of structured information

    ISDA 2009 - 9th International Conference on Intelligent Systems Design and Applications

  5. Automatic device driver development through an intelligent MDE approach

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  6. Breve introducción a la estereoscopia (y III)

    Cameraman: Revista técnica cinematográfica, Núm. 36, pp. 54-57

  7. Breve introducción a la estereoscopía (I)

    Cameraman: Revista técnica cinematográfica, Núm. 34, pp. 44-48

  8. Bridging the gap: Adaptive games and student-centered VLEs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  9. Ciencia 2.0: catálogo de herramientas e implicaciones para la actividad investigadora

    El profesional de la información, Vol. 18, Núm. 1, pp. 72-80

  10. Consecuencias epistemológicas de la adquisición del lenguaje infantil en las notas de Wittgenstein "Sobre la certeza"

    Revista de filosofía, Núm. 34, pp. 49-71

  11. Coordinating heterogeneous game-based learning approaches in online learning environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  12. Digital Games in eLearning Environments: Current Uses and Emerging Trends

    Simulation & Gaming, Vol. 40, Núm. 5, pp. 669-687

  13. El audiovisual, la educación para el desarrollo y el entretenimiento. Algunas herramientas conceptuales básicas

    El audiovisual y la educación para el desarrollo: del entretenimiento a la participación (Fundación Mainel), pp. 7-12

  14. Firm size effects on vertical boundaries

    Journal of Small Business Management, Vol. 47, Núm. 2, pp. 137-153

  15. Forest fire detection and extinction software

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  16. GIS applications use in epidemiology GIS-EPI

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  17. Game-like simulations for online adaptive learning: A case study

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  18. IBC 2009. Obsesión estereoscópica.

    Cameraman: Revista técnica cinematográfica, Núm. 35, pp. 52-76

  19. Image/Video compression with artificial neural networks

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  20. Implementing accessibility in educational videogames with <e-Adventure>

    1st ACM International Workshop on Multimedia Technologies for Distance Learning, MTDL 2009, Co-located with the 2009 ACM International Conference on Multimedia, MM'09