Escuela Superior de Ingeniería y Tecnología
Facultad
Universitat Pompeu Fabra
Barcelona, EspañaPublicacións en colaboración con investigadores/as de Universitat Pompeu Fabra (28)
2024
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Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial
JMIR Research Protocols, Vol. 13, Núm. 1
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Linking mechanochemistry with the green chemistry principles: Review article
Heliyon, Vol. 10, Núm. 14
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Wood Chips Components Separation with a New Wet-Milling Process Compared to Chemical Depolymerization: A Technical, Economic, and Environmental Comparison
ACS Sustainable Chemistry and Engineering, Vol. 12, Núm. 13, pp. 5105-5116
2023
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Life cycle assessment on calcium zincate production methods for rechargeable batteries
Science of the Total Environment, Vol. 866
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Sustainability of cellulose micro-/nanofibers: A comparative life cycle assessment of pathway technologies
Science of the Total Environment, Vol. 874
2022
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
JMIR Serious Games, Vol. 10, Núm. 3
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Introducción de los objetivos de desarrollo sostenible en la educación superior en Arte y Diseño
Avances en Ciencias de la Educación y Aplicaciones en otra áreas (Dykinson), pp. 302
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La alfabetización visual: un estudio de la competencia en los objetivos de desarrollo sostenible
Avances en Ciencias de la Educación y Aplicaciones en otra áreas (Dykinson), pp. 310
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THE SUSTAINABLE DEVELOPMENT GOALS APPLIED TO THE FUTURE OF DESIGN EDUCATION
Proceedings of the 24th International Conference on Engineering and Product Design Education: Disrupt, Innovate, Regenerate and Transform, E and PDE 2022
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Techno-economic and environmental evaluation of a market pulp reinforced with micro-/nanofibers as a strengthening agent in packaging paper
Journal of Cleaner Production, Vol. 347
2021
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A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study
JMIR SERIOUS GAMES, Vol. 9, Núm. 3
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A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial
Games for Health Journal, Vol. 10, Núm. 4, pp. 283-292
2020
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El papel de la radio en situaciones de crisis. Iniciativas en la pandemia del coronavirus
Index.comunicación: Revista científica en el ámbito de la Comunicación Aplicada, Vol. 10, Núm. 3, pp. 193-214
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Methodology for the analysis and self-reflection of design students about their competences
Proceedings of the 22nd International Conference on Engineering and Product Design Education, E and PDE 2020
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Virtual reality and chess. a video game for cognitive training in patients with ADHD
CEUR Workshop Proceedings
2019
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A comprehensive genome variation map of melon identifies multiple domestication events and loci influencing agronomic traits
Nature Genetics, Vol. 51, Núm. 11, pp. 1607-1615
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Adult-onset hypothyroidism increases ethanol consumption
Psychopharmacology, Vol. 236, Núm. 4, pp. 1187-1197
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Creative competencies: Between practice and education in design
International Journal of Design Education, Vol. 13, Núm. 3, pp. 27-38
2018
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Red Bull® energy drink increases consumption of higher concentrations of alcohol
Addiction Biology, Vol. 23, Núm. 5, pp. 1094-1105
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The creative competencies dictionary, between design practice and education in 21st century
Proceedings of the 20th International Conference on Engineering and Product Design Education, E and PDE 2018