Baltasar
Fernández Manjón
Publikationen, an denen er mitarbeitet Baltasar Fernández Manjón (76)
2023
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Game Learning Analytics: Learning Analytics for Serious Games
Learning, Design, and Technology: An International Compendium of Theory, Research, Practice, and Policy (Springer International Publishing), pp. 3475-3502
2016
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What serious game studios want from ICT research: Identifying developers’ needs
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2015
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Evaluation of semi-automatically generated accessible interfaces for educational games
Computers and Education, Vol. 83, pp. 103-117
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Requirements for educational games in MOOCs
IEEE Global Engineering Education Conference, EDUCON
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Requirements for educational games in MOOCs
PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
2014
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Application of Learning Analytics in educational videogames
Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322
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Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Development of game-like simulations for procedural knowledge in healthcare education
IEEE Transactions on Learning Technologies, Vol. 7, Núm. 1, pp. 69-82
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Serious games: A journey from research to application
Proceedings - Frontiers in Education Conference, FIE
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Towards a low cost adaptation of educational games for people with disabilities
Computer Science and Information Systems, Vol. 11, Núm. 1, pp. 369-391
2013
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Enhancing adaptive learning and assessment in virtual learning environments with educational games
K-12 Education: Concepts, Methodologies, Tools, and Applications (IGI Global), pp. 578-597
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Evaluation of three accessible interfaces for educational point-and-click computer games
Journal of Research and Practice in Information Technology
2012
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A framework for simplifying educator tasks related to the integration of games in the learning flow
Educational Technology and Society, Vol. 15, Núm. 4, pp. 305-318
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A narrative metaphor to facilitate educational game authoring
Computers and Education, Vol. 58, Núm. 1, pp. 590-599
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Cognitive Task Analysis (CTA) in the Continuing/Higher Education Methods Using Games (CHERMUG) Project
PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING
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Cognitive task analysis (CTA) in the continuing/higher education methods using games (CHERMUG) project
Proceedings of the European Conference on Games-based Learning
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Designing serious games for adult students with cognitive disabilities
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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E-UCM (Grupo de Investigación en e-learning), UCM
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 15, pp. 37-46
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Eyes-free interfaces for educational games
2012 International Symposium on Computers in Education, SIIE 2012
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Preliminary evaluation of three eyes-free interfaces for point-and-click computer games
ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility