Universidad de Granada-ko ikertzaileekin lankidetzan egindako argitalpenak (67)

2022

  1. Semiautomatic Grading of Short Texts for Open Answers in Higher Education

    Communications in Computer and Information Science

2018

  1. Empathy and virtual agents for learning applications in symbiotic systems

    IEEE Global Engineering Education Conference, EDUCON

  2. Gender design methods for engineering, responsible innovation and interaction

    ACM International Conference Proceeding Series

  3. Modelo para la integración de procesos educativos en una aventura gráfica

    Campus Virtuales, Vol. 7, Núm. 1, pp. 33-50

  4. PLAGER-VG: platform for managing educational multiplayer video games

    Multimedia Tools and Applications, Vol. 77, Núm. 2, pp. 2115-2152

2017

  1. Designing stories for educational video games: Analysis and evaluation

    International Journal of Web-Based Learning and Teaching Technologies, Vol. 12, Núm. 4, pp. 1-13

  2. Diseño de videojuegos orientado a la educación emocional

    Libro de Actas del V Congreso Internacional de Videojuegos y Educación. CIVE'17 (5º. 2017.Tenerife)

  3. Initiatives and Strategies to Encourage Women into Engineering

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 12, Núm. 2, pp. 106-114

  4. Introducing an interactive story in a geolocalized experience

    ACM International Conference Proceeding Series

  5. The graphic adventure as an instrument to assist comprehensive reading

    ACM International Conference Proceeding Series

2016

  1. Acción tutorial para la integración de los alumnos del Campus de Ceuta en la vida universitaria

    Evaluación e identidad del alumnado en Educación Superior

  2. Diseño de una narrativa interactiva para experiencias geolocalizadas

    Actas del XVII Congreso Internacional de Interacción Persona-Ordenador. Interacción 2016

  3. Interactive narrative design for geolocated experiences

    ACM International Conference Proceeding Series

  4. Living-UGR: Una aventura gráca geolocalizada para difundir el patrimonio de la Universidad de Granada

    CEUR Workshop Proceedings

2014

  1. A method to analyze efficiency of the story as a motivational element in video games

    Proceedings of the European Conference on Games-based Learning

  2. Continuous assessment in educational video games. A roleplaying approach

    ACM International Conference Proceeding Series