Natalia Padilla Zea-rekin lankidetzan egindako argitalpenak (12)
2023
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The changing landscape of mobile learning pedagogy: A systematic literature review
Interactive Learning Environments, Vol. 31, Núm. 10, pp. 6462-6479
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Validated Questionnaires in Flow Theory: A Systematic Review
Electronics (Switzerland), Vol. 12, Núm. 13
2022
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Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
Frontiers in Psychology, Vol. 13
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From traditional to home-confined learning: a case study in a school involved with ICT
Proceedings - JICV 2022: 12th International Conference on Virtual Campus
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Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective
Frontiers in Psychology, Vol. 12
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Improvement in educational performance through wearable-based flow predictive models
Proceedings - JICV 2022: 12th International Conference on Virtual Campus
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Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project
Entertainment Computing, Vol. 43
2020
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Promoting Open Education through Gamification in Higher Education: The OpenGame project
ACM International Conference Proceeding Series
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Training on social economy entrepreneurship: Social PlaNet
Journal of Information Technology Research, Vol. 13, Núm. 3, pp. 156-173
2019
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Empowering Positive Behaviors: A Gamification-Based Approach
Communications in Computer and Information Science
2017
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SOCIAL SEDUCEMENT: TOWARDS THE FOUNDATIONS OF A PEDAGOGICAL MODEL
INGENIERIA SOLIDARIA, Vol. 13, Núm. 21, pp. 45-52
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Social Seducement: an experience of gamified social entrepreneurship
Libro de Actas del V Congreso Internacional de Videojuegos y Educación. CIVE'17 (5º. 2017.Tenerife)