Persuasive Qualities of Games as an Artistic Medium with a Social Function

  1. García Martínez, Alba 1
  1. 1 Universitat de Barcelona
    info

    Universitat de Barcelona

    Barcelona, España

    ROR https://ror.org/021018s57

Revista:
VISUAL REVIEW: International Visual Culture Review / Revista Internacional de Cultura Visual

ISSN: 2695-9631

Any de publicació: 2019

Títol de l'exemplar: The International Visual Culture Review 1, 2019

Volum: 6

Número: 1

Pàgines: 23-31

Tipus: Article

DOI: 10.37467/GKA-VISUALREV.V1.1775 DIALNET GOOGLE SCHOLAR lock_openAccés obert editor

Altres publicacions en: VISUAL REVIEW: International Visual Culture Review / Revista Internacional de Cultura Visual

Resum

People who are not in the game world often comment that they will numb players, rob them of any sense of empathy and create a generation of isolated and antisocial loners. In this article we will try to affirm the opposite: that games can play a powerful role in the creation of empathy, as well as other positive emotional experiences thanks to their own structural processes and how this empathy is the necessary one to make up for the lack of involvement of society in artistic creation. We will deal with the persuasive properties of games as media and what differentiates them from other media. Also, we will explain what these qualities of the games can bring to the activist and social art.

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