La utilización de objetos de aprendizaje de realidad aumentada en la enseñanza universitaria de Educación Primaria

  1. Bárbara Fernández Robles 1
  1. 1 Universidad Internacional Isabel I de Castilla
    info

    Universidad Internacional Isabel I de Castilla

    Burgos, España

    ROR https://ror.org/055sgt471

Journal:
IJERI: International journal of Educational Research and Innovation

ISSN: 2386-4303

Year of publication: 2018

Issue: 9

Pages: 90-104

Type: Article

More publications in: IJERI: International journal of Educational Research and Innovation

Abstract

The Augmented reality is presented as a technology of true usefulness for university training, as it allows you to work with active methodologies and constructivist, provides the ability to display the object from different perspectives, facilitates the acquisition of knowledge of difficult access, enables the presentation of simulated scenarios, and enriches the printed material. This study aimed to achieve the following objectives among others: on the one hand, knowing the level of acceptance that results from the use of learning objects of AR in students of the grade of primary education, and on the other hand, analyze whether gender influences positively on the degree of acceptance of this tool. For the analysis of the acceptance of the technology used the Technology Acceptance Model (TAM) formulated by Davis (1989). The study sample was composed of students of first year of the degree in elementary education from the University of Seville, who were studying the subject "Information and Communication technologies applied to education. We can say that the experience has generated a high level of expectation in students, showing interest in using this technology to learn in the future. In this study, we can draw the following conclusions: the instrument also used is a good predictor of acceptance of objects of AR, the attitudes of students toward this technology are positive, and the gender does not influence the acceptance of this resource.

Funding information

El trabajo se enmarca dentro de un proyecto de investigación I+D financiado por el Ministerio de Economía y Competitividad del Gobierno de España denominado: “Realidad aumentada para aumentar la formación. Diseño, Producción y evaluación de programas de realidad aumentada para la formación universitaria” (EDU-5746-P –Proyecto Rafodiun).

Bibliographic References

  • Ajzen, I., y Fishbein, M. (1980). Undestanding attitudes and predicting social behavior. Englewood Cliffs, NJ: Prentice-Hall.
  • Bandura, A. (1990). Perceived self-efficacy in the exercise of personal agency. Revista Española de Pedagogía, 187, 397-427.
  • Barroso, J., Cabero, J., y Moreno, A.M. (2016). La utilización de objetos de aprendizaje en realidad aumentada en la enseñanza de la medicina. Innoeduca, 2 (2), 77-83. Recuperado de http://www.revistas.uma.es/index.php/innoeduca/index
  • Barroso, J., y Gallego, O. (2016). La realidad aumentada y su aplicación en la educación superior. Revista del Salomé. 1 (2), 111-124. Recuperado de http://grupotecnologiaeducativa.es/images/bibliovir/Salom%C3%A9.pdf
  • Barroso, J., y Gallego, O. (2017). Producción de recursos de aprendizaje apoyados en Realidad Aumentada por parte de estudiantes de magisterio. Revista Edmetic, 6 (1), 23-38. Recuperado de https://www.uco.es/ucopress/ojs/index.php/edmetic/article/view/5806
  • Billinghurst, M., y Duenser, A. (2012). Augmented reality in the classroom. Computer, 45 (7), 56-63.
  • Bower, M., Howe, C., McCredie, N., Robinson, A. y Grover, D. (2014). Augmented Reality in education-cases, places and potentials. Educational Media International, 51 (1), 1-15. Recuperado de http://www.tandfonline.com/toc/remi20/51/1?nav=tocList
  • Cabero, J. (2015). Reflexiones educativas sobre las tecnologías de la información y la comunicación (TIC). CEF, 1,19-27. Recuperado de http://tecnologia-cienciaeducacion.com/index.php/TCE/article/view/27
  • Cabero, J., y Barroso, J. (2016b). Ecosistema de aprendizaje con realidad aumentada: posibilidades educativas. CEF, 5, 141-154. Recuperado de http://tecnologia-cienciaeducacion.com/judima/index.php/TCE/article/view/101
  • Cabero, J., y García, F. (2015). Conceptos previos. En F. García y J. Cabero (Ed.), Realidad aumentada. Tecnología para la formación (pp.13-20). Madrid, España: Síntesis.
  • Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., y Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & education, 71, 185-197. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131513002868
  • Cheung, R., y Vogel., D. (2013). Predicting user acceptance of collaborative technologies: An extension of the technology acceptance model for e-learning. Computers & education, 63, 160-175. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131512002874
  • Coimbra, T., Cardoso, T., y Mateus, A. (2015). Augmented Reality: an Enhancer for Higher Education Students in Math’s learning? 6th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Infoexclusion (DSAI 2015). Procedia Computer science, 67, 332-339. Recuperado de http://www.sciencedirect.com/science/article/pii/S1877050915031233
  • Cózar, R., Del Valle, M., Hernández, J.A., y Hernández, JR. (2015). Tecnologías emergentes para la enseñanza de las Ciencias Sociales. Una experiencia con el uso de Realidad Aumentada en la formación inicial de maestro. Digital education review, 27, 138-153. Recuperado de http://revistes.ub.edu/index.php/der/article/view/11622/pdf
  • Cruz, I. (2016). Percepciones en el uso de las redes sociales y su aplicación en la enseñanza de las matemáticas. Revista Pixel Bit. Revista de medios y educación, 48, 165-186. Recuperado de http://acdc.sav.us.es/ojs/index.php/pixelbit/article/view/327/14
  • Cubillo, J., Martín, S., Castro, M., y Colmenar, A. (2014). Recursos digitales autónomos mediante realidad aumentada. RIED, 17(2), 241-274. Recuperado de http://revistas.uned.es/index.php/ried/article/view/12686
  • Davis, F.D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340. Recuperado de: http://www.jstor.org/stable/249008?seq=1#page_scan_tab_contents
  • De Pedro, J., y Martínez, J. (2012). Realidad Aumentada: Una Alternativa Metodológica en la Educación Primaria Nicaragüense. EEE-RITA, 7 (2), 102-108. Recuperado de http://ai2s2-pdfs.s3.amazonaws.com/f3f8/4a0035403b05928bd76f3b52c239096307e1.pdf
  • Di Serio, A., Ibáñez, M.B., y Delgado, C. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computer & education, 68, 586-596. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131512000590
  • Duh, H.B.L., y Klopher, E. (2013). Augmented reality learning: New learning paradigm in cospace. Computers & education, 68, 534-535. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131513001978
  • Durall, E., Gros, B., Maina, M., Johnson, L. y Adams, S. (2012). Perspectivas tecnológicas: educación superior en Iberoamérica 2012-2017. Austin, Texas: The New Media Consortium.
  • El Sayed, N., Zayed, H.H., y Sharawy., M. (2011). ARSC: Augmented reality student card.An augmented reality solution for the education field. Computers & education, 56 (4), 10451061.Recuperado de http://0www.sciencedirect.com.fama.us.es/science/article/pii/S0360131510003040
  • Fabregat, R. (2012). Combinando la realidad aumentada con las plataformas de e-elearning adaptativas. Enl@ce Revista Venezolana de Información, Tecnología y Conocimiento, 9 (2), 69-78. Recuperado de http://www.produccioncientifica.luz.edu.ve/index.php/enlace/article/view/13709/13692
  • Fombona, J., Pascual, M.A. y Madeira, M.F. (2012). Realidad Aumentada, una evolución de las aplicaciones de los dispositivos móviles. Revista Píxel-Bit. Revista de Medios y Educación, 41, 197-210. Recuperado de http://acdc.sav.us.es/ojs/index.php/pixelbit/article/view/405
  • Fonseca, D., Redondo, E., y Valls, F. (2016). Motivación y mejora académica utilizando realidad aumentada para el estudio de modelos tridimensionales arquitectónicos. Education in the Knowledge Society, EKS, 17 (1), 45-64. Recuperado de http://revistas.usal.es/index.php/revistatesi/article/view/eks20161714564
  • Fracchia, C. C., Alonso de Armiño, A. C., y Martins, A. (2015). Realidad Aumentada aplicada a la enseñanza de Ciencias Naturales. TE & ET, 16, 7-15. Recuperado de http://sedici.unlp.edu.ar/handle/10915/50745
  • Huang, Y.M. (2016). The factors that predispose students to continuously use cloud services: Social and technological perspectives. Computer & education, 97, 86-96. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131516300495
  • Johnson, L., Becker, S., Cummins, M., Estrada, V., Freeman, A. y Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium.
  • Klopfer, E., y Sheldon, J. (2010). Augmenting your own reality: Student authoring of sciencebased augmented reality games. New Directions for Youth Development, 128, 85-94.
  • López-Bonilla, L. M., y López-Bonilla, J, M. (2011). Los modelos de adopción de las tecnologías de la información desde el paradigma actitudinal. Cadernos EBAPE.BR, 9 (1), 176-196. Recuperado de http://www.scielo.br/pdf/cebape/v9n1/v9n1a11.pdf
  • Martín, J., Fabiani P., Benesova W., Meneses, M.D., y Mora C.E. (2015). Augmented reality to promote collaborative and autonomous learning in higher education. Computers in Human Behavior. Elsevier, 51 (2), 752–761. Recuperado de http://www.sciencedirect.com/science/article/pii/S0747563214007110
  • Meneses, M. D., y Martín, J. (2016). Medios de comunicación impresos y realidad aumentada, una asociación con futuro. Arbor, 192 (777), a292. Recuperado de http://arbor.revistas.csic.es/index.php/arbor/article/viewArticle/2095/2711
  • Mohammadi, H. (2015). Investigasting users´perspectives on e-learning: an integration of TAM and IS success model. Computers in Human Behavior, 45, 359-374. Recuperado de http://www.sciencedirect.com/science/article/pii/S074756321400418X
  • Ngai, E.W.T., Poon, J.K.L., y Chan, Y.H.C. (2007). Empirical examination of the adoption of WebCT using TAM. Computers & education, 48, 250-267. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131505000138
  • Olaoluwakotansibe, A. (2013). Interactive digital technologies’ use in Southwest Nigerian universities. Educational Technology Research and Development, 61, 333-357. Recuperado de http://0search.proquest.com.fama.us.es/docview/1319493592/815BB6EBCD734DF8PQ/9?acc ountid=14744
  • Parroquín, P., Ramírez, J., González, V., y Mendoza, A. (2013). Aplicación de realidad aumentada en la enseñanza de la física. Cultura científica y tecnológica, 51 (10), 182192. Recuperado de http://openjournal.uacj.mx/ojs/index.php/culcyt/article/view/953
  • Prendes, C. (2015). Realidad Aumentada y educación: Análisis de experiencias prácticas. Revista Pixel bit. Revista de medios y educación, 46, 187-203. Recuperado de http://acdc.sav.us.es/ojs/index.php/pixelbit/article/view/208
  • Reinoso, R. (2012). Posibilidades de la realidad aumentada en educación En J. Hernández, M. Penessi, D. Sobrino, y A. Vázquez (Ed.), Tendencias emergentes en educación con TIC (pp.175-196). Barcelona, España: Espiral.
  • Roca, J.C., Chiu, C.M., y Martínez, F.J. (2006). Understanding e-learning continuance intention: An extensión of the technology Acceptance Model. International Journal of human computer studies, 64 (8), 683-696. Recuperado de http://www.sciencedirect.com/science/article/pii/S107158190600005X
  • Schoonenboom, J. (2014). Using an adapted, task-level technology acceptance model to explain why instructors in higher education intend to use some learning management system tools more than others. Computer & education, 71, 247-256. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131513002790
  • Squire, K.D., y Jan, M. (2007). Mad City Mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16 (1), 5-29. Recuperado de https://link.springer.com/article/10.1007/s10956-006-9037-z
  • Tecnológico de Monterrey (2015). Radar de Innovación educativa 2015. Monterrey: Tecnológico de Monterrey. Recuperado de https://observatorio.itesm.mx/edutrendsradar2015/
  • Tecnológico de Monterrey (2016). Radar de Innovación educativa de preparatoria 2016. Monterrey: Tecnológico de Monterrey. Recuperado de https://observatorio.itesm.mx/edutrendsradarpreparatoria2016/
  • Teo, T., y Noyes, J. (2011). An assessment of the influence of perceived enjoyment and attitude on the intention to use technology among pre-service teachers: A structural equation modeling approach. Computers & education, 57 (2), 1645-1653. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131511000637
  • Van Raaij, E.M., y Schepers, J.J. (2008). The acceptance and use of a virtual learning environment in China. Computers & education, 50 (3), 838-852. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131506001382
  • Venkatesh, V. (2000). Determinants of perceived ease of use: integrating control, intrinsic motivation, and emotion into the technology acceptance model. Information Systems Research, 11(4), 342–365. Recuperado de http://0search.proquest.com.fama.us.es/docview/208180489/fulltextPDF/C59C9884C5004EA0 PQ/4?accountid=14744
  • Venkatesh, V., y Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision Sciences, 39 (2), 273-312. Recuperado de https://ai2-s2pdfs.s3.amazonaws.com/d112/d71f9dcd74cf1a44df50dee44bc48c6a9217.pdf
  • Venkatesh, V., y Davis, F.D. (1996). A model of the antecedents of perceived ease of use: development and test. Decision Sciences, 27, 451–481. Recuperado de https://www.researchgate.net/publication/227763177_A_Model_of_the_Antecedents_of _Perceived_Ease_of_Use_Development_and_Test
  • Venkatesh, V., y Davis, F.D. (2000). A theoretical extension of the technology acceptance model: four longitudinal field studies. Management Science, 46 (2), 186–204. Recuperado de http://0search.proquest.com.fama.us.es/docview/213174901/DA2B50DDEB5B4449PQ/4?acco untid=14744
  • Wojciechowski, R., y Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & education, 68, 570-585. Recuperado de http://www.sciencedirect.com/science/article/pii/S0360131513000535