A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial

  1. Rodrigo-Yanguas, M.
  2. Martin-Moratinos, M.
  3. Menendez-Garcia, A.
  4. Gonzalez-Tardon, C.
  5. Sanchez-Sanchez, F.
  6. Royuela, A.
  7. Blasco-Fontecilla, H.
Aldizkaria:
Games for Health Journal

ISSN: 2161-7856 2161-783X

Argitalpen urtea: 2021

Alea: 10

Zenbakia: 4

Orrialdeak: 283-292

Mota: Artikulua

DOI: 10.1089/G4H.2021.0073 GOOGLE SCHOLAR

Garapen Iraunkorreko Helburuak