Un modelo de análisis para la narración en el videojuego en presencia de interacción

  1. Adrián Suárez Mouriño 1
  1. 1 Universidade da Coruña
    info

    Universidade da Coruña

    La Coruña, España

    ROR https://ror.org/01qckj285

Revista:
Caracteres: estudios culturales y críticos de la esfera digital

ISSN: 2254-4496

Año de publicación: 2019

Volumen: 8

Número: 1

Páginas: 39-71

Tipo: Artículo

Otras publicaciones en: Caracteres: estudios culturales y críticos de la esfera digital

Resumen

So why this paper? Just to present a useful model to analyze the narration within a videogame in the presence of interaction, with the humble purpose that it can become a tool to develop storytelling mixed with interaction too, not just for a review. This model has been created exclusively for its use with videogames, believing they need tools of their own to being studied, not others provided by film studies or literature. In order to achieve this goal, and with the firmly thought that is a needed one as we expect we can prove, we are going to show the model after its precedents, defining its parts and testing it with Dark Souls Remastered (From Software, 2018).

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