Problematic consumption of substances and video game use in spanish university students depending on sex and place of residence
- Félix Zurita Ortega 1
- Ramón Chacón Cuberos 1
- Manuel Castro Sánchez 1
- Asunción Martínez Martínez 1
- Tamara Espejo Garcés 1
- Emily Knox 2
- Jose Joaquín Muros Molina 1
- 1 University of Granada, Spain
- 2 University of Nottingham, United Kingdom
ISSN: 1578-5319
Año de publicación: 2018
Volumen: 18
Número: 1
Páginas: 89-96
Tipo: Artículo
Otras publicaciones en: Health and addictions: salud y drogas
Resumen
Objetivos. Este estudio pretende identificar la relación entre consumo problemático de sustancias y uso de videojuegos según el género y el lugar de residencia en una muestra de estudiantes universitarios españoles. Método. La investigación fue realizada en una muestra de 490 estudiantes universitarios (M = 22.8 años; DT = 3.63). Los principales instrumentos utilizados fueron el Test de Fagerström para la Dependencia a la Nicotina (ftnd), el Cuestionario para la Identificación de Trastornos en el Uso del Alcohol (AUDIT), el Cuestionario de Experiencias Relacionadas con Videojuegos (CERV) y el Cuestionario de Hábitos de Consumo de Videojuegos (CHCV). Resultados. Los resultados muestran un consumo de tabaco y un uso de videojuegos relativamente bajo, además de un elevado consumo de alcohol. En relación al género, las mujeres casi nunca beben alcohol y juegan con videojuegos menos que los varones. El lugar de residencia de los participantes influía en sus hábitos de uso de videojuegos, pero no en el consumo de alcohol y tabaco. Asimismo, el análisis de regresión identificó que los hombres tenían una probabilidad cinco veces superior a exhibir un uso problemático de videojuegos. Conclusión. La tecnología junto con el consumo de sustancias nocivas puede causar problemas de salud que deben ser prevenidos y tratados desde los estratos educativos.
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