Ludificación y educación para la ciudadaníarevisión de las experiencias significativas

  1. Torres-Toukoumidis, Ángel 1
  2. Romero Rodríguez, Luis Miguel
  3. Aguaded, Ignacio 2
  1. 1 Universidad de Huelva (España)
  2. 2 Universidad de Huelva
    info

    Universidad de Huelva

    Huelva, España

    ROR https://ror.org/03a1kt624

Revista:
Educar

ISSN: 0211-819X 2014-8801

Año de publicación: 2017

Título del ejemplar: Aprendiendo a través de la ludificación

Volumen: 53

Número: 1

Páginas: 109-128

Tipo: Artículo

DOI: 10.5565/REV/EDUCAR.846 DIALNET GOOGLE SCHOLAR lock_openAcceso abierto editor

Otras publicaciones en: Educar

Objetivos de desarrollo sostenible

Resumen

This article reviews gamification experiences in education for citizenship based on a combination of the dimensions of global citizenship education and the mechanics of gamification. The experiences were drawn from the Gamification World Map and from the academic literature available in the ISI-WOS, Scopus and Google Scholar databases. The results demonstrate a total of 17 experiences that fulfill the above dimensions, 9 of which are related to education for sustainable development, 5 of which are related to education for human rights and 3 of which belong to the dimension of education for international understanding, all of which are organized according to their particular indicators. To sum up, gamification is found to be a catalyst for social change of an interactive and transversal nature that promotes desirable behavior for the moral development of people and favors active engagement in the community.

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