Escape room como experiencia didáctica para la promoción de hábitos saludables en educación primaria
- Monzonís-Carda, Irene
- Bou-Sospedra, Carlos
- Adelantado-Renau, Mireia
- Beltran-Valls, Maria Reyes
- Moliner-Urdiales, Diego
ISSN: 1699-3748
Year of publication: 2020
Issue Title: Mayo
Issue: 38
Type: Article
More publications in: Revista DIM: Didáctica, Innovación y Multimedia
Abstract
Gamification is an active methodology that uses games as a stimulus for learning. Prior studies highlight the key role of games as didactic strategies for promoting learning process and students’ participation. Therefore, teachers might use active proposals such as the escape room, which has shown to positively influence teaching-learning process and attitudes. The main aim of this work was to design and to create a didactic proposal for health promotion in Primary Education based on an escape room. This proposal is designed to be implemented in Physical Education during 6th grade of Primary Education. The present escape room consists of 12challenges related to the 12 key points of health. Participants should overcome the challenges in order to get out of the room before the established time finishes. During the diverse challenges, active participation, collaboration, cooperation between peers, and the development of linguistic, mathematical, digital and learning to learn competences, as well as the sense of initiative, and entrepreneurship are promoted. The implementation of active methodologies such as gamification, and strategies such as the escape room seem to promote the learning process and promote students’ motivation, positive attitudes, and emotions.
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