Biltzar ekarpenak (21) Ikertzaileren baten partaidetza izan duten argitalpenak

2009

  1. A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES

  2. A general architecture for the integration of educational videogames in standards-compliant Virtual Learning Environments

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  3. An automat for the semantic processing of structured information

    ISDA 2009 - 9th International Conference on Intelligent Systems Design and Applications

  4. Automatic device driver development through an intelligent MDE approach

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  5. Bridging the gap: Adaptive games and student-centered VLEs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  6. Coordinating heterogeneous game-based learning approaches in online learning environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. Forest fire detection and extinction software

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  8. GIS applications use in epidemiology GIS-EPI

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  9. Game-like simulations for online adaptive learning: A case study

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  10. Image/Video compression with artificial neural networks

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  11. Implementing accessibility in educational videogames with <e-Adventure>

    1st ACM International Workshop on Multimedia Technologies for Distance Learning, MTDL 2009, Co-located with the 2009 ACM International Conference on Multimedia, MM'09

  12. Improving user accessibility using intelligent user virtualization

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  13. In premises positioning - Fuzzy logic

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  14. Intelligent Streaming Server for Non Accessible Contents Stored on Web Servers to Disabled People: Signwriting Case

    INTERNATIONAL SYMPOSIUM ON DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE 2008

  15. Intelligent streaming server for non accessible contents stored on web servers to disabled people: Signwriting case

    Advances in Soft Computing

  16. La radicalización islámica a consecuencia del integrismo democrático

    Dos décadas de posguerra fría: Actas de las I Jornadas de Estudios de Seguridad de la Comunidad de Estudios de Seguridad "General Gutiérrez Mellado"

  17. MDE for device driver development

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  18. Management of Distributed and Redundant Storage in High Demand Web Servers for Heterogeneous Networks Access by Agents

    INTERNATIONAL SYMPOSIUM ON DISTRIBUTED COMPUTING AND ARTIFICIAL INTELLIGENCE 2008

  19. Management of distributed and redundant storage in high demand web servers for heterogeneous networks access by agents

    Advances in Soft Computing

  20. Re-telling history: A web-based educational video game for teaching history

    CEUR Workshop Proceedings