Argitalpenak (43) Ikertzaileren baten partaidetza izan duten argitalpenak

2021

  1. A Key Action Plan for EDUCATION in a Global Crisis

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 263-272

  2. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study

    JMIR SERIOUS GAMES, Vol. 9, Núm. 3

  3. A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial

    Games for Health Journal, Vol. 10, Núm. 4, pp. 283-292

  4. A randomized study on the efficacy of the Social Cognition Training Program-brief version in a sample of patients with schizophrenia.

    Psychiatric Rehabilitation Journal, Vol. 44, Núm. 1, pp. 1-10

  5. A systematic review on nomophobia prevalence: Surfacing results and standard guidelines for future research

    PLoS ONE, Vol. 16, Núm. 5 May

  6. Adolescents’ perceptions of their problematic use of ict: Relationship with study time and academic performance

    International Journal of Environmental Research and Public Health, Vol. 18, Núm. 12

  7. An Exploratory Analysis of Different Problematic Internet Use Profiles in Cybervictims, Cyberbullies, and Cyberbully Victims

    Cyberpsychology, Behavior, and Social Networking, Vol. 24, Núm. 10, pp. 664-672

  8. Big data aplicado al análisis del COVID-19 mediante un taller adaptado a educación secundaria

    Entornos virtuales para la educación en tiempos de pandemia: Perspectivas metodológicas (Dykinson), pp. 864-894

  9. Clinical factors predicting impaired executive functions in eating disorders: The role of illness duration

    Journal of Psychiatric Research, Vol. 144, pp. 87-95

  10. Cognitive Enhancers in Schizophrenia: A Systematic Review and Meta-Analysis of Alpha-7 Nicotinic Acetylcholine Receptor Agonists for Cognitive Deficits and Negative Symptoms

    Frontiers in Psychiatry, Vol. 12

  11. Comorbid behavioral and substance-related addictions in young population with and without gambling disorder

    International Gambling Studies, Vol. 21, Núm. 1, pp. 133-152

  12. Cuestionario de Nomofobia (NMP-Q): Estructura factorial y puntos de corte de la versión española

    Adicciones: Revista de socidrogalcohol, Vol. 33, Núm. 2, pp. 137-148

  13. Design and Validation of the Brief Self Online Scale (SO-8) in Early Adolescence: An Exploratory Study

    Journal of Early Adolescence, Vol. 41, Núm. 7, pp. 1055-1071

  14. Does Money Control Enhance the Effectiveness of CBT for Gambling Disorder?

    International Journal of Mental Health and Addiction, Vol. 19, Núm. 4, pp. 1045-1064

  15. Effects of a brief preventive intervention in cyberbullying and grooming in adolescents

    Psychosocial Intervention, Vol. 30, Núm. 2, pp. 75-84

  16. El impacto de las redes sociales en las personas y en la sociedad: redes sociales, redil social, ¿o telaraña?

    Tarbiya: Revista de investigación e innovación educativa, Núm. 49, pp. 97-110

  17. El pensamiento humanista en las revistas culturales. La entrevista digital

    De la filosofía digital a la sociedad del video-juego: Literatura, pensamiento y gamificación en la era de las redes sociales (Dykinson), pp. 305-329

  18. Epidemiology of Peer Victimization and its Impact on Health-Related Quality of Life in Adolescents: a Longitudinal Study

    School Mental Health, Vol. 13, Núm. 2, pp. 338-346

  19. Executive functions in binge spectrum eating disorders with comorbid compulsive buying

    European Eating Disorders Review, Vol. 29, Núm. 6, pp. 854-867

  20. Exploring the Predictive Value of Gambling Motives, Cognitive Distortions, and Materialism on Problem Gambling Severity in Adolescents and Young Adults

    Journal of Gambling Studies, Vol. 37, Núm. 2, pp. 643-661