Argitalpenak (102) Ikertzaileren baten partaidetza izan duten argitalpenak

2014

  1. A method to analyze efficiency of the story as a motivational element in video games

    Proceedings of the European Conference on Games-based Learning

  2. A methodologies and processes language for the software industry

    Horizons in Computer Science Research (Nova Science Publishers, Inc.), pp. 153-181

  3. A polymorphism linked to RRAS, SCAF1, IRF3 and BCL2L12 genes is associated with cirrhosis in hepatitis C virus carriers

    Liver International, Vol. 34, Núm. 4, pp. 558-566

  4. A survey of ATRIPLA use in clinical practice as first-line therapy in HIV-positive persons in Europe

    Infection, Vol. 42, Núm. 4, pp. 757-762

  5. A4Learning - A case study to improve the user performance: Alumni alike activity analytics to self-assess personal progress

    Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

  6. ACSM4 polymorphisms are associated with rapid aids progression in hiv-infected patients

    Journal of Acquired Immune Deficiency Syndromes, Vol. 65, Núm. 1, pp. 27-32

  7. Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)

    UNIR-Universidad Internacional de La Rioja

  8. Am I doing well? A4Learning as a self-awareness tool to integrate in Learning Management Systems

    Campus Virtuales, Vol. 3, Núm. 1, pp. 32-40

  9. An Approach to Assessment of Video Game-based Learning using Structural Equation Model

    PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014)

  10. An approach to assessment of video game-based learning using structural equation model

    Iberian Conference on Information Systems and Technologies, CISTI

  11. An evaluation of integration technologies to expose agent actions as web services

    Advances in Intelligent Systems and Computing

  12. Anonymous assessment information system for higher education using mobile devices

    Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

  13. Application of Learning Analytics in educational videogames

    Entertainment Computing, Vol. 5, Núm. 4, pp. 313-322

  14. Assessing the Potential of Ride-Sharing Using Mobile and Social Data: A Tale of Four Cities

    UBICOMP'14: PROCEEDINGS OF THE 2014 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING

  15. Balance-of-payments-constrained growth and convergence: One more piece of the jigsaw

    Journal of Post Keynesian Economics, Vol. 36, Núm. 3, pp. 555-585

  16. Changes in liver fibrosis in HIV/HCV-coinfected patients following different outcomes with peginterferon plus ribavirin therapy

    Journal of Viral Hepatitis, Vol. 21, Núm. 7, pp. 475-479

  17. Complexity analysis of a matchmaker based on hidden Markov model for decentralised grid scheduling

    International Journal of Grid and Utility Computing, Vol. 5, Núm. 3, pp. 190-197

  18. Consensus clustering for urban land use analysis using cell phone network data

    International Journal of Ad Hoc and Ubiquitous Computing, Vol. 17, Núm. 1, pp. 39-58

  19. Continuous assessment in educational video games. A roleplaying approach

    ACM International Conference Proceeding Series

  20. Cross-checking different sources of mobility information

    PLoS ONE, Vol. 9, Núm. 8