Publicacións (102) Publicacións nas que participase algún/ha investigador/a

2009

  1. (Enfermedades Infecciosas y Microbiologia Clinica (2009) 27, 4, (222-235))

    Enfermedades Infecciosas y Microbiologia Clinica

  2. A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES

  3. A general architecture for the integration of educational videogames in standards-compliant Virtual Learning Environments

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  4. Adaptive role playing games: An immersive approach for problem based learning

    Educational Technology and Society, Vol. 12, Núm. 4, pp. 110-124

  5. Antiviral combination therapy for treatment of chronic hepatitis B, hepatitis C, and human immunodeficiency virus infection

    Handbook of Experimental Pharmacology, Vol. 189, pp. 321-346

  6. Análisis y monitorización de la interacción en entornos colaborativos mediante el uso de SNA

    IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 10, pp. 37-43

  7. Automatic device driver development through an intelligent MDE approach

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  8. Bridging the gap: Adaptive games and student-centered VLEs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  9. Changes in drug resistance patterns following the introduction of HIV type 1 non-B subtypes in Spain

    AIDS Research and Human Retroviruses, Vol. 25, Núm. 10, pp. 967-972

  10. Clinical differences and viral diversity between newly HIV type 1-diagnosed African and non-African patients in Spain (2005-2007).

    AIDS research and human retroviruses, Vol. 25, Núm. 1, pp. 37-44

  11. Coinfección VIH y hepatitis B

    Permanyer

  12. Collaborative learning by means of video games. An entertainment system in the learning processes

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  13. Coordinating heterogeneous game-based learning approaches in online learning environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  14. Correlation between human immunodeficiency virus type 1 (HIV-1) RNA measurements obtained with dried blood spots and those obtained with plasma by use of Nuclisens EasyQ HIV-1 and Abbott RealTime HIV load tests

    Journal of Clinical Microbiology, Vol. 47, Núm. 4, pp. 1031-1036

  15. Creciendo como líder

    EUNSA. Ediciones Universidad de Navarra, S.A.

  16. Delayed diagnosis of HIV infection in a multicenter cohort: Prevalence, risk factors, response to HAART and impact of mortality

    Current HIV Research, Vol. 7, Núm. 2, pp. 224-230

  17. Design and validation of new genotypic tools for easy and reliable estimation of HIV tropism before using CCR5 antagonists

    Journal of Antimicrobial Chemotherapy, Vol. 63, Núm. 5, pp. 1006-1010

  18. Design of adaptative video game interfaces: A practical case of use in special education

    Computer-Aided Design of User Interfaces VI - Proceedings of the 7th International Conference on Computer-Aided Design of User Interfaces, CADUI 2008

  19. Design of educational multiplayer videogames: A vision from collaborative learning

    Advances in Engineering Software, Vol. 40, Núm. 12, pp. 1251-1260

  20. Design of videogames in special education

    New Trends on Human-Computer Interaction: Research, Development, New Tools and Methods (Springer London), pp. 43-51