Communications dans un congrès (36) Publications auxquelles un chercheur a participé

2014

  1. A method to analyze efficiency of the story as a motivational element in video games

    Proceedings of the European Conference on Games-based Learning

  2. A4Learning - A case study to improve the user performance: Alumni alike activity analytics to self-assess personal progress

    Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

  3. An Approach to Assessment of Video Game-based Learning using Structural Equation Model

    PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014)

  4. An approach to assessment of video game-based learning using structural equation model

    Iberian Conference on Information Systems and Technologies, CISTI

  5. An evaluation of integration technologies to expose agent actions as web services

    Advances in Intelligent Systems and Computing

  6. Anonymous assessment information system for higher education using mobile devices

    Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014

  7. Assessing the Potential of Ride-Sharing Using Mobile and Social Data: A Tale of Four Cities

    UBICOMP'14: PROCEEDINGS OF THE 2014 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING

  8. Continuous assessment in educational video games. A roleplaying approach

    ACM International Conference Proceeding Series

  9. Designing stories for educational video games: A Player-Centered approach

    ACM International Conference Proceeding Series

  10. Designing stories for educational video games: A Player-Centered approach

    Proceedings of the 3rd Workshop on Design in Educational Environments: Albacete, Spain June 9th, 2014

  11. Developing win-win solutions for virtual placements in informatics: The VALS case

    ACM International Conference Proceeding Series

  12. Development of a game engine for accessible web-based games

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  13. Diseñando videojuegos para aprender de forma divertida: En busca del equilibrio perdido

    CEUR Workshop Proceedings

  14. Diseñando y analizando historias interactivas en el marco de los videojuegos educativos

    CEUR Workshop Proceedings

  15. E Games applied to interaction strategies in practice. Digital anthropology and actual learning

    ACM International Conference Proceeding Series

  16. Estimation of traffic flow using passive cell-phone data

    Proceedings of the ACM SIGMOD International Conference on Management of Data

  17. Flooding through the Lens of Mobile Phone Activity

    PROCEEDINGS OF THE FOURTH IEEE GLOBAL HUMANITARIAN TECHNOLOGY CONFERENCE (GHTC 2014)

  18. Flooding through the lens of mobile phone activity

    Proceedings of the 4th IEEE Global Humanitarian Technology Conference, GHTC 2014

  19. Implementación de la evaluación continua en videojuegos educativos: Qué, cómo y dónde evaluar

    Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)

  20. Implementation of continuous assessment in educational video games what, how and where to evaluate

    2014 International Symposium on Computers in Education, SIIE 2014