Facultad
Instituto de Investigación, Innovación y Tecnología Educativas (UNIR iTED)
Aportaciones congreso (36) Publicaciones en las que ha participado algún/a investigador/a
2014
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A method to analyze efficiency of the story as a motivational element in video games
Proceedings of the European Conference on Games-based Learning
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A4Learning - A case study to improve the user performance: Alumni alike activity analytics to self-assess personal progress
Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
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An Approach to Assessment of Video Game-based Learning using Structural Equation Model
PROCEEDINGS OF THE 2014 9TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2014)
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An approach to assessment of video game-based learning using structural equation model
Iberian Conference on Information Systems and Technologies, CISTI
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An evaluation of integration technologies to expose agent actions as web services
Advances in Intelligent Systems and Computing
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Anonymous assessment information system for higher education using mobile devices
Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
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Assessing the Potential of Ride-Sharing Using Mobile and Social Data: A Tale of Four Cities
UBICOMP'14: PROCEEDINGS OF THE 2014 ACM INTERNATIONAL JOINT CONFERENCE ON PERVASIVE AND UBIQUITOUS COMPUTING
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Continuous assessment in educational video games. A roleplaying approach
ACM International Conference Proceeding Series
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Designing stories for educational video games: A Player-Centered approach
ACM International Conference Proceeding Series
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Designing stories for educational video games: A Player-Centered approach
Proceedings of the 3rd Workshop on Design in Educational Environments: Albacete, Spain June 9th, 2014
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Developing win-win solutions for virtual placements in informatics: The VALS case
ACM International Conference Proceeding Series
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Development of a game engine for accessible web-based games
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
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Diseñando videojuegos para aprender de forma divertida: En busca del equilibrio perdido
CEUR Workshop Proceedings
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Diseñando y analizando historias interactivas en el marco de los videojuegos educativos
CEUR Workshop Proceedings
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E Games applied to interaction strategies in practice. Digital anthropology and actual learning
ACM International Conference Proceeding Series
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Estimation of traffic flow using passive cell-phone data
Proceedings of the ACM SIGMOD International Conference on Management of Data
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Flooding through the Lens of Mobile Phone Activity
PROCEEDINGS OF THE FOURTH IEEE GLOBAL HUMANITARIAN TECHNOLOGY CONFERENCE (GHTC 2014)
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Flooding through the lens of mobile phone activity
Proceedings of the 4th IEEE Global Humanitarian Technology Conference, GHTC 2014
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Implementación de la evaluación continua en videojuegos educativos: Qué, cómo y dónde evaluar
Acceso masivo y universal para un aprendizaje a lo largo de la vida: actas del XVI Simposio Internacional de Informática Educativa (SIIE' 14)
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Implementation of continuous assessment in educational video games what, how and where to evaluate
2014 International Symposium on Computers in Education, SIIE 2014