Aportaciones congreso (33) Publicaciones en las que ha participado algún/a investigador/a

2009

  1. A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments

    ICALT: 2009 IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES

  2. A general architecture for the integration of educational videogames in standards-compliant Virtual Learning Environments

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  3. Automatic device driver development through an intelligent MDE approach

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  4. Bridging the gap: Adaptive games and student-centered VLEs

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  5. Collaborative learning by means of video games. An entertainment system in the learning processes

    Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009

  6. Coordinating heterogeneous game-based learning approaches in online learning environments

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. Design of adaptative video game interfaces: A practical case of use in special education

    Computer-Aided Design of User Interfaces VI - Proceedings of the 7th International Conference on Computer-Aided Design of User Interfaces, CADUI 2008

  8. Explicit vs. Implicit tagging for user modeling

    CEUR Workshop Proceedings

  9. FROM CSCL TO VGSCL A New Approximation to Collaborative Learning

    CSEDU 2009: PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL II

  10. Forest fire detection and extinction software

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  11. Fourth HIV & hepatitis coinfection workshop; June 19-21, 2008; Madrid, Spain

    HIV Clinical Trials

  12. From CSCL To VGSCL A new approximation to collaborative learning

    CSEDU 2009 - Proceedings of the 1st International Conference on Computer Supported Education

  13. From usability to playability: Introduction to player-centred video game development process

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  14. GIS applications use in epidemiology GIS-EPI

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  15. Game-like simulations for online adaptive learning: A case study

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  16. How did you get to know that? A traceable word-of-mouth algorithm

    Proceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009

  17. Image/Video compression with artificial neural networks

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  18. Implementing accessibility in educational videogames with <e-Adventure>

    1st ACM International Workshop on Multimedia Technologies for Distance Learning, MTDL 2009, Co-located with the 2009 ACM International Conference on Multimedia, MM'09

  19. Improving user accessibility using intelligent user virtualization

    Proceedings of the 2009 International Conference on Artificial Intelligence, ICAI 2009

  20. In premises positioning - Fuzzy logic

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)