Biltzar ekarpenak (87) Ikertzaileren baten partaidetza izan duten argitalpenak

2012

  1. A case-based planning mechanism for a hardware-embedded reactive agents platform

    Advances in Intelligent Systems and Computing

  2. A first measurement study of Online Cloud Gaming

    Proceedings of the 2nd Workshop "Future Internet: Efficiency in High-speed Networks": W-FIERRO 2012

  3. A linguistic approach to structural analysis in prospective studies

    Communications in Computer and Information Science

  4. A maritime piracy scenario for the n-core polaris real-time locating system

    Advances in Intelligent and Soft Computing

  5. A multi-agent matchmaker based on hidden Markov model for decentralized grid scheduling

    Proceedings of the 2012 4th International Conference on Intelligent Networking and Collaborative Systems, INCoS 2012

  6. A novel multiobjective formulation of the robust software project scheduling problem

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  7. A software architecture proposal artistic engineering environment-AEE- sandro

    2012 Workshop on Engineering Applications, WEA 2012

  8. A study case for facilitating communication using NFC

    Advances in Intelligent and Soft Computing

  9. ASPECTS OF SERIOUS GAMES CURRICULUM INTEGRATION - A TWO-FOLDED APPROACH

    LEVERAGING TECHNOLOGY FOR LEARNING, VOL II

  10. Accesibility in Mobiles with Touch Screen: A case study

    7ª Conferencia Ibérica de Sistemas y Tecnologías de Información CISTI'2012 (AISTI)

  11. An empirical study of Cloud Gaming

    Annual Workshop on Network and Systems Support for Games

  12. Aprendizaje mediante sistemas de trabajo en equipo: criterios objetivos de evaluación

    Investigaciones de economía de la educación [número 7, julio 2012]

  13. Automatic classification of question difficulty level: Teachers' estimation vs. students' perception

    Proceedings - Frontiers in Education Conference, FIE

  14. Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency

    2012 IEEE Conference on Computational Intelligence and Games, CIG 2012

  15. Behaviour-aware compositions of things

    Proceedings - 2012 IEEE Int. Conf. on Green Computing and Communications, GreenCom 2012, Conf. on Internet of Things, iThings 2012 and Conf. on Cyber, Physical and Social Computing, CPSCom 2012

  16. CAFCLA, a framework to ease design, development and deployment AmI-based collaborative learning applications

    Iberian Conference on Information Systems and Technologies, CISTI

  17. CAFCLA, a framework to ease design, development and deployment AmI-based collaborative learning applications

    SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2

  18. CAFCLA, a framework to ease design, development and deployment AmI-based collaborative learning applications

    7TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2012)

  19. CAFCLA: A conceptual framework to develop collaborative context-aware learning activities

    Advances in Intelligent Systems and Computing

  20. CAFCLA: a framework to ease design, development and deployment Aml-based collaborative leaming applications

    Sistemas y Tecnologías de Información: actas de la 7.ª Conferencia Ibérica de Sistemas y Tecnologías de Información