Publicaciones (353) Publicaciones en las que ha participado algún/a investigador/a

2021

  1. 2-piece cork stoppers as alternative for valorization of thin cork planks: Analysis by lca methodology

    Foods, Vol. 10, Núm. 4

  2. 3D conformal bandpass millimeter-wave frequency selective surface with improved fields of view

    Scientific Reports, Vol. 11, Núm. 1

  3. A CUPID Li2100MoO4scintillating bolometer tested in the CROSS underground facility

    Journal of Instrumentation, Vol. 16, Núm. 2

  4. A Framework for Extractive Text Summarization Based on Deep Learning Modified Neural Network Classifier

    ACM Transactions on Asian and Low-Resource Language Information Processing, Vol. 20, Núm. 3

  5. A GIS-based methodology to increase energy flexibility in building cluster through deep renovation: A neighborhood in Seville

    Energy and Buildings, Vol. 231

  6. A K-contact Lagrangian formulation for nonconservative field theories

    Reports on Mathematical Physics, Vol. 87, Núm. 3, pp. 347-368

  7. A Mathematical Study of Barcelona Metro Network

    Electronics (Switzerland), Vol. 10, Núm. 5, pp. 1-24

  8. A Method to Correct Indirect Strain Measurements in Laboratory Uniaxial and Triaxial Compressive Strength Tests

    Rock Mechanics and Rock Engineering, Vol. 54, Núm. 6, pp. 2643-2670

  9. A Scrum-based framework for new product development in the non-software industry

    Journal of Engineering and Technology Management - JET-M, Vol. 61

  10. A Study of Daytime Convective Vortices and Turbulence in the Martian Planetary Boundary Layer Based on Half-a-Year of InSight Atmospheric Measurements and Large-Eddy Simulations

    Journal of Geophysical Research: Planets, Vol. 126, Núm. 1

  11. A Study on RGB Image Multi-Thresholding using Kapur/Tsallis Entropy and Moth-Flame Algorithm

    IJIMAI, Vol. 7, Núm. 2, pp. 163-171

  12. A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games

    IJIMAI, Vol. 7, Núm. 2, pp. 250-261

  13. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study

    JMIR SERIOUS GAMES, Vol. 9, Núm. 3

  14. A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial

    Games for Health Journal, Vol. 10, Núm. 4, pp. 283-292

  15. A characterization of semistable radial solutions of k-Hessian equations

    Journal of Mathematical Analysis and Applications, Vol. 497, Núm. 2

  16. A cnn regression approach to mobile robot localization using omnidirectional images

    Applied Sciences (Switzerland), Vol. 11, Núm. 16

  17. A data-driven methodology towards evaluating the potential of drug repurposing hypotheses

    Computational and Structural Biotechnology Journal, Vol. 19, pp. 4559-4573

  18. A digital twin for friction prediction in dynamic rubber applications with surface textures

    Lubricants, Vol. 9, Núm. 5

  19. A distributed systems laboratory that helps students accomplish their assignments through self-regulation of behavior

    Educational Technology Research and Development, Vol. 69, Núm. 2, pp. 1077-1099

  20. A domain specific language notation for a language learning activity generation tool

    Multimedia Tools and Applications, Vol. 80, Núm. 30, pp. 36275-36304