Artikuluak (59) Ikertzaileren baten partaidetza izan duten argitalpenak

2009

  1. (Liquid + liquid) equilibria for ternary mixtures of (alkane + benzene + [EMpy] [ESO4]) at several temperatures and atmospheric pressure

    Journal of Chemical Thermodynamics, Vol. 41, Núm. 11, pp. 1215-1221

  2. AMPSO: A New Particle Swarm Method for Nearest Neighborhood Classification

    IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS, Vol. 39, Núm. 5, pp. 1082-1091

  3. Adaptive role playing games: An immersive approach for problem based learning

    Educational Technology and Society, Vol. 12, Núm. 4, pp. 110-124

  4. An Automatic Generator of Presentations for Tour-Guide Robots

    Mathware & soft computing: The Magazine of the European Society for Fuzzy Logic and Technology, Vol. 16, Núm. 2, pp. 161-174

  5. Análisis y monitorización de la interacción en entornos colaborativos mediante el uso de SNA

    IE Comunicaciones: Revista Iberoamericana de Informática Educativa, Núm. 10, pp. 37-43

  6. Automated code generation support for BI with MDA TALISMAN

    IJIMAI, Vol. 1, Núm. 2, pp. 87-93

  7. Certificación OHSAS 18001: la opinión de las empresas auditadas

    Gestión práctica de riesgos laborales: Integración y desarrollo de la gestión de la prevención, Núm. 60, pp. 12-21

  8. Chloroperoxidase modified electrode for amperometric determination of 2,4,6-trichlorophenol

    Electroanalysis, Vol. 21, Núm. 12, pp. 1348-1353

  9. Combination of chemical oxidation-membrane filtration processes for the elimination of phenyl-ureas in water matrices

    Journal of Chemical Technology and Biotechnology, Vol. 84, Núm. 12, pp. 1883-1893

  10. Density, speed of sound, and refractive index for binary mixtures containing cycloalkanes and aromatic compounds at T = 313.15 K

    Journal of Chemical and Engineering Data, Vol. 54, Núm. 4, pp. 1334-1339

  11. Design of educational multiplayer videogames: A vision from collaborative learning

    Advances in Engineering Software, Vol. 40, Núm. 12, pp. 1251-1260

  12. Developing a Business Application with BPM and MDE

    IJIMAI, Vol. 1, Núm. 2, pp. 26-32

  13. Digital Games in eLearning Environments: Current Uses and Emerging Trends

    Simulation & Gaming, Vol. 40, Núm. 5, pp. 669-687

  14. Diseño de videojuegos colaborativos y educativos centrado en la Jugabilidad

    Revista Iberoamericana de Tecnologias del Aprendizaje, Vol. 4, Núm. 3, pp. 191-198

  15. Dual fastSLAM: Dual factorization of the particle filter based solution of the simultaneous localization and mapping problem

    Journal of Intelligent and Robotic Systems: Theory and Applications, Vol. 55, Núm. 2-3, pp. 109-134

  16. Effect of tool setting error on the topography of surfaces machined by peripheral milling

    International Journal of Machine Tools and Manufacture, Vol. 49, Núm. 1, pp. 36-52

  17. Effects of competitive E-learning tools on higher education students: A case study

    IEEE Transactions on Education, Vol. 52, Núm. 2, pp. 279-285

  18. Evaluation of a personalized digital library based on cognitive styles: Adaptivity vs. adaptability

    International Journal of Information Management, Vol. 29, Núm. 1, pp. 48-56

  19. Experimental densities, refractive indices, and speeds of sound of 12 binary mixtures containing alkanes and aromatic compounds at T = 313.15 K

    Journal of Chemical Thermodynamics, Vol. 41, Núm. 8, pp. 939-944

  20. Experimental determination, correlation, and prediction of physical properties of the ternary mixtures ethanol and 1-propanol + water + 1-ethyl-3-methylpyridinium ethylsulfate at 298.15 K

    Journal of Chemical and Engineering Data, Vol. 54, Núm. 8, pp. 2229-2234